VR

RGB Haptics Aims to Streamline the Creation of Haptics for VR Developers

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    RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games.

    Haptics are important in games in general, but especially in VR—because the medium gives players significantly more agency than non-VR, haptics are critical for helping the player understand what’s happening to them and how they can interact with the world. Used correctly, haptics make VR games more playable and immersive. Unfortunately, haptics often go underutilized beyond the most basic rumble because creating, testing, and refining ‘haptic effects’ (unique haptic sensations) is a tedious process.

    Understanding the importance of haptics in VR, studio RGB Schemes has developed a tool called RGB Haptics which aims to simplify the creation and implementation of haptic effects in VR games. Available now on the Unity Asset Store, the plugin eschews manual programming of frequency and amplitude in favor of a waveform-based approach which provides developers with a familiar pipeline when it comes to creating, implementing, and triggering haptic events.

    Image courtesy RGB Schemes

    Here’s a rundown of the features, according to RGB Schemes: