In case you’ve been living under a rock this week, it’s Mario’s 35th birthday (even if he doesn’t look a day over 20,) and Nintendo has some big plans for the plumber.
A report from VGC (which has now been corroborated by sources such as Eurogamer) says that Nintendo will be having a Mario-centric year, including remasters of what seems to be almost every 3D Mario game coming to the Switch. This is super exciting, but it leaves us with a question on our minds: which of these games are going to play the best on Switch?
These games were made for different systems, all of which had different control schemes. With that in mind, we’ll be ranking the games based on how well they’ll translate to the Switch in terms of control.
Super Mario Galaxy 1 + 2
Super Mario Galaxy 1 and 2 are some incredible games, sure, but they were tethered to the Wii, a game console that relied heavily on motion controls, and any remasters of the games are going to have to account for that. It likely won’t be a huge change, but gamers are used to controlling Mario in space with a shake of the Wiimote and the Nunchuck. The game also featured some small use of pointer controls, which will have to be removed unless they choose to make the Joy Cons emulate those controls. While this would work, a standard control scheme for the game would be preferred.
Super Mario Sunshine
Super Mario Sunshine would work mostly fine on the Switch, there is just one small problem to account for: a lack of analog triggers.
The triggers on the GameCube controller (miss you bb) controlled the water pressure on FLUDD, and the Switch pro controller and Joy Cons both opt for digital triggers. This isn’t a massive issue by any means, but it is one that Nintendo will have to think about as it gets remastered for the Switch. Part of the reason that Sunshine’s control scheme worked so well was because of its simplicity and good it felt, so Nintendo will need to come up with a way for that responsiveness to feel just as good on its newer controllers.
Super Mario 3D Land And World
3D World and Land are both going to require less changes than the aforementioned titles. They work pretty well already, with 3D Land simply needing to account for a joystick rather than the Circle Pad, simple. While the great 3D will be missed, it will be a simple port.
3D World, on the other hand, will need to get rid of some small Gamepad integration and switch (ha) the control scheme from the Wiimote to a traditional control scheme, which won’t be a problem.
Super Mario 64
Oddly enough, the oldest game of the bunch will convert to the Switch the easiest. The Nintendo 64 controller is, well, similar enough to Switch controls. This was one of the final eras before Nintendo just did anything with their controllers, so a simple conversion from one joystick to two won’t be difficult. A remaster of the DS version of the game with a traditional control scheme would be best due to the extra content it provides, but we’ll have to see. The controls on that version of the game were subpar, to say the least.
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