At certain points during the fight, Gyoubu Oniwa will run some distance away from you. When this happens, a grapple icon will appear allowing you to close the distance between him and you. You always want to interact with this icon and pull yourself towards him as being close to Gyoubu will prevent him from triggering some of his much more deadly, distance-based attacks.
By this point in the fight you’re likely to have delivered one death blow which means the end of the battle is near. Stick close to his side and continue deflecting. Don’t be overwhelmed by the lack of openings for attacks, focus instead on breaking his posture.
Once Gyoubu’s health bar has been completely whittled down a prompt for a death blow will appear. Almost immediately after this prompt (and during the death sequence) you’ll be able to press R1 once again to finally perform the finisher deathblow.
Defeating this boss will allow you passage into Ashina Castle. You’ll also be rewarded for your efforts with an Upgrade Material, the Mechanical Barrel and the Memory Remnant: Gyoubu which you can use to enhance your attack power.
For more on Sekrio keep posted to Daily Star Gaming.
Sekiro: Shadows Die Twice Review
FromSoftware hasn’t strayed from their infamous difficulty levels. Sekiro: Shadows Die Twice is just as, if not more difficult than, the Dark Souls and Bloodborne games.
Without the use of a shield, you’ll be forced to time each attack perfectly so you can transition between attacking with your katana and defending yourself. Get it wrong and you’ll often be killed in one enemy strike.
There’s a diverse variety of enemies in Sekrio, each wielding their own set of moves and weapons. Mobs and hordes linger within dilapidated villages and snowy mountain crags, often accompanied by much stronger warriors. It’s brutal from the opening cutscene.
Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.
This isn’t a game that feels unfair, it’s a game that lets you know there’s no button mashing or “cheesing it” early on, and then delivers on that promise throughout the entire campaign.
– Follow the link above to read our full review
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