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OC6 Interview: Ana Ribeiro Gets Into Pixel Ripped Character

During Oculus Connect 6 (OC6) a couple of weeks ago VRFocus was lucky enough to get an early look at the third level of Pixel Ripped 1995, the sequel to ARVORE’s successful virtual reality (VR) title Pixel Ripped 1989. On hand was the designer behind the original videogame Ana Ribeiro  – who is now ARVORE’s Creative Director – who gave a little more insight into the upcoming experience.

If you’ve never played it, the whole idea behind Pixel Ripped 1989 was a modern homage to retro gaming using VR technology. In that title, you play as Nicola, a gaming obsessed kid who just can’t put down her ‘Gear-Kid’ handheld console. Gameplay mixes between both 2D 80s era sprites and side-scrolling with more immersive 3D VR elements. The most notable section is early on where you’re gaming in class, having to mix between controlling the character on the handheld screen then distracting the teacher in the ‘real’ world through various means. VRFocus enjoyed it at the time, giving Pixel Ripped 1989 a four-star review.

Pixel Ripped 1995 takes that same formula and brings it into the 90s, this time putting you in the shoes of David, a 9-year-old kid from the US. While the child is different the enemy is the same with the evil goblin called the Cyblin Lord returning to cause chaos. As mentioned, the OC6 demo featured level three taking place inside David’s bedroom while he’s playing a Castlevania-style experience. The only trouble is his mum keeps coming in to ruin the show. Check out VRFocus’ preview of Pixel Ripped 1995 for further in-depth details.

In the interview, Ribeiro discusses how the team are planning an extensive franchise with five titles in total, 1989, 1995, 1978, 1983 and 1999. It’s all about travelling through different gaming eras and celebrating what made them great. The demo was available on both Oculus Rift S and Oculus Quest with the team also planning versions for PlayStation VR and HTC Vive.

Pixel Ripped 1995 still has a way to go with a release planned for some point in 2020. Check out the full interview below to learn more and for continued updates on Pixel Ripped 1995, keep reading VRFocus.

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