Psychonauts 2 now delayed to 2020

Psychonauts 2 is delayed. Again.

The sequel to Double Fine Productions’ 2005 cult hit is now expected sometime in 2020, studio boss Tim Schafer told donors in an update posted to the crowdfunding platform Fig on Wednesday. This is now the second pushback and third launch window for the game. Announced in 2015, Psychonauts 2 was originally due in 2018 and subsequently expected sometime this year.

Plenty has happened for both the game and Double Fine over the past year, however. Microsoft bought the studio, for starters. It also bought the publication rights to Psychonauts 2 from original publisher Starbreeze, which is in bankruptcy reorganization. Psychonauts 2 is still due on all the platforms Double Fine originally promised: PlayStation 4, Windows PC, and Xbox One.

“We know it’s always disappointing when you have to wait a bit longer, but we also know that you are an amazing, supportive bunch, who — just like us — want the game to be as good as possible,” Double Fine said in yesterday’s update.

Some backers are displeased with the news.

“I am deeply disappointed in the commercial process that Psychonauts 2 has turned into,” wrote investor zikadenwanderun. “From my perspective, the crowd-funding money was used for kissing ass at conventions and now sell-out candy to publishers. I wanted to support the game, not your ego. This included a reliable work schedule as the basis for a relationship with the consumer fan base that funded it.”

Others were more forgiving.

“Very happy with the extra time and even with Microsoft takeover as long as you keep the making of the game independent,” wrote investor AaronMengerink. “Great job of finding such a good new publisher.”

Psychonauts 2 was originally pegged for sometime between July and September of 2018. But in late 2017, Double Fine told donors that after completing the game’s first playable build, developers needed more time to finish the game.

Psychonauts 2 was announced at The Game Awards 2015 and subsequently crowdfunded in January 2016 with $3,829,024 in contributions from 24,109 backers.

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