Late last year, 2K announced that a new Bioshock game was in development at new studio Cloud Chamber–and now a series of job listings at the studio have given us a first glimpse at what the next game in the series might entail.
As picked up by Gamebyte, a listing for Lead Environment Modeler seeks someone to “help us breathe life into a new and fantastical world.” The wording suggests the new Bioshock won’t be returning to either Rapture or Columbia for the new installment, and like Bioshock: Infinite will create its own world.
The listings describe Cloud Chamber as “a collaborative team of inspired minds who create games together.” After a reminder that the studio is creating the next Bioshock game, it adds, “our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.”
Other details picked up by @MauroNL3 on Twitter include that the game is being developed in Unreal Engine 4, and is slated for next-gen–not surprising given the game’s announcement warned it was still several years away.
Cloud Chamber is also looking for a principle combat designer who likes “pushing boundaries and trying risky experiments that haven’t been seen before,” a cinematic artist with “Wes Anderson like precision and panache,” and a world designer who will help “create a “living” world that offers players variety at every step of the game.”
It looks like the burgeoning studio is still at the earliest stages of development on the next Bioshock game, but it’ll be interesting to see what they create with a team of both Bioshock veterans and new hires.
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