The Xbox Series X event showed off a lot of Halo Infinite gameplay as promised, with some big departures from the standard shooter gameplay the series has become known for. But it’s the format of its release that might be an even bigger change to get used to.
With Halo Infinite, 343 Industries is building a platform for the future of Halo and moving away from standalone sequels. Speaking to IGN, 343’s Studio Head Chris Lee explained that they envision Halo Infinite to be the home for Halo for the next ten years, adding new stories, technical features, and more as it evolves.
“Halo Infinite is the start of our platform for the future,” Lee said. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.”
Lee cautioned that Halo Infinite won’t be a live service title and follow the formats of games like Destiny 2. Instead it’s just adopting the format 343 Industries has been using with the Halo: The Master Chief Collection, by collecting everything under one name. It will also receive the same type of technical upgrades over time too, with 343 Industries confirming that a ray tracing update will arrive after launch.
Microsoft has been teasing the Halo reveal for quite a while, both by teasing Halo Infinite footage and hinting at the return of the Banished from Halo Wars 2. Halo Infinite will also be coming to Xbox One since the first few years of Xbox Series X will use a cross-generation release strategy.
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