In June there’ll be a new six-skull difficulty setting and new bonus cosmetics. While in July a Weekly Challenge mode is planned, with further new cosmetics and extras.
Other new features promised for the more nebulous future include a new wave-based survival mode, private lobbies, the ability to switch classes during PvPvZ matches, and field of view and other graphical options on the PC.
One of the biggest problems with World War Z, as it stands, is the amount of bugs and glitches, and the roadmap is a lot vaguer about when and how these will be addressed.
Hopefully Saber Interactive are sensible about their priorities though, which could turn a flawed but entertaining game into a genuinely good one.
It may even make Sony wish they had taken the developer up on their suggestion of making the game the multiplayer mode of Days Gone, which had been the original plan.
Email [email protected], leave a comment below, and follow us on Twitter
Source: Read Full Article