TheGamer’s Best Features Of The Week: Kicking Heads In UFC And Reading IRL Lore

It’s Thursday, which means it’s time to look back at TheGamer’s best features from the past seven days. We’ve been breaking jaws with our feet, getting annoyed at bad raiders in Pokemon Scarlet & Violet (it’s me, I’m the bad raiders), and even tried playing as a Gym leader. Spoiler, it’s difficult. Maybe a bit too difficult.

It's Worrying How Good Kicking People In The Head Feels In UFC 4

UFC 4 is a boxing game that makes fighting more realistic, not like your spine-ripping hook-to-the-heart gory fireworks display that is Mortal Kombat. And with that realism comes the ironically punchy weight of a good kick to the face. Foot against cheek, knocking them to the floor again, and again, and again, each punt more satisfying than the last. It’s weird that we enjoy it so much, but that’s what jumped out when Features Editor Andy Kelly finally tried it out, saying that it’s “one of the best fighting games… in terms of making you feel like you’re legitimately hurting someone.”

Pokemon Players Don’t Know How To Raid

Speaking of being hurt, Features Editor Ben Sledge is annoyed this week at Pokemon players who don’t know how to Raid. He’s been losing Scarlet & Violet Raids left right and center as other players rope in underpowered ‘mons that are, simply put, the wrong type. Don’t bring a fire-type to a water-fight. Granted, I’m not great either, so I’m sure I’d make a pretty bad partner for Ben in his Raid attempts, but he’s got a handy little breakdown of what we’re all doing wrong so maybe, just maybe, we won’t fuck it up next time.

Marvel Snap's Success Proves More Games Should Be Made By Smaller Teams

Marvel Snap is a smash hit. It’s a new card game that’s faster-paced with easier access for new players, all with fan-favourite Marvel characters at the center. And it’s only growing more user-friendly, with plans for implementing crafting to expand on the ways in which players can earn cards. This is in a bid to let us earn the ones we want rather than relying on the random luck of the draw with the ladder, taking on feedback in record time, and it’s all being done by a small team. As Features Editor Eric Switzer writes, that’s only working in Marvel Snap’s favour, as such decisions would likely take far longer to approve, design, and add with larger studios.

Being A Pokemon Gym Leader Is Hell

We’ve all done it – rock up to a Grass-type gym with a Fire-type starter, proceed to burn the house down and slaughter (read: “knockout”) a bunch of ‘mons, and then waltz away having completely rocked a Gym leader’s pride. It’s hardly fair on them, given they have one type to fight us with, while we can put together an assortment of counters and equals, but imagine playing like that. As Editor-in-Chief Stacey Henley writes, it’s not fun. At times, even when overleveled, it’s next to impossible, given that one countering-move could stop you from standing a chance, taking out ‘mon after ‘mon after ‘mon until you’re rushed to the Pokecenter.

Pentiment Understands That History Is Just IRL Lore

I’m a lore hound bordering on embarrassing, having sat through hours of Dark Souls deep dives into demon culture based on the ruins we find across the games. I’ve read a ton of the books in Skyrim, Morrowind, and Oblivion, and spent far too much time getting engrossed in The Witcher’s world, reading the novels, playing the games and reading their in-game novels too, and watching the show. I love lore.

But as Features Editor Andrew King writes, real-life lore is just as interesting, and Obsidian gets that with Pentiment. If there’s a word, phrase, or concept so outdated and lost to history that you wanna find out more, you can just click it and dig into it in-game, because it treats its medieval setting much as RPGs do their fantasy and sci-fi ones.

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