The Last Of Us Part 2 on PS5 has new DualSense features and so does God Of War

Naughty Dog has been busy making use of the PS5 controller’s adaptive triggers and haptic feedback, as God Of War also gets new features.

The problem with covering the launch of the two next gen consoles is not only have some of the games arrived only in the last few days but when it comes to backwards compatibility there’s no official information on what has or hasn’t changed.

That means it’s just a case of going through them all one by one, which is a difficult thing to prioritise when there are so many new reviews to do as well.

But Games Radar has found the time to try out The Last Of Us Part 2 and discovered that it makes considerable use of the DualSense controller’s haptic feedback and adaptive triggers.

Before the launch of the PlayStation 5 there was some speculation that The Last Of Us Part 2 would be re-released as a next gen game but that now seems less likely given the new features Naughty Dog has added for free.

Being able to feel the tension in a bow and arrow was one of the first examples of using the adaptive triggers that Sony gave and that is now exactly how they work in The Last Of Us Part 2.

There’s also new haptic feedback (i.e. rumble) when using boats, which vibrates in time with the in-game engine sounds.

The lights around the edge of the controller’s touchpad also glow green instead of blue when the moth loading screen appears.

They also tried God Of War, which is part of the PlayStation Plus Collection, and found new haptic feedback features when throwing the Leviathan axe and using Kratos’ shields.

Some games have enjoyed more changes than others though and previous reports have already confirmed that Bloodborne is largely unchanged, except for faster load times.

It may be the case that FromSoftware wasn’t available to make any more significant alterations, although there have been whispers that it may get a full re-release on PlayStation 5 in the future.

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