Just started in Stardew Valley and wondering how to fill all the space on that hard-scrabble farm you’ve been handed? Never fear, there are a ton of different buildings, each with a different purpose and appearance. But, which should you build first?
Typical wisdom suggests building a silo or a shed first, but really, the choice is up to you. To help you decide which buildings you want to build and when, just look to this guide, which lists every farm building and its purpose.
When you first start, you’ll have a small farmhouse with just one room. Depending on which farm layout you chose, the starter furniture inside will change. Head to Robin’s Carpenter Shop north of town to upgrade, renovate, and customize the exterior of your Farmhouse.
The first time you upgrade the farmhouse, it’ll cost you 10,000 gold and 450 pieces of wood. It adds a kitchen, allowing you to cook meals and get married.
The second upgrade costs 50,000g and 150 hardwood. It adds two rooms, one to use for whatever you want, and one that acts as a nursery with two small beds for children and a crib.
The final upgrade adds a basement, where you can use casks to age some products and increase their value. This upgrade costs 100,000g.
There are also some renovations and customizations available after the second upgrade, including adding more rooms and changing the color of the Farmhouse. Check our guide on all the Farmhouse upgrades for the full details.
Looking to get into the animal products business? Coops and Barns will be a great addition to your farm, then. The first you’ll probably build is a coop, because they’re cheaper and one of the first major quests tasks you with building one.
Head to Robin’s to build your coop. It’ll take 4,000g, 300 wood, and 100 stone. This starter coop houses four chickens.
Upgrade your coop to a big coop for the small price of 10,000g, 400 wood, and 150 stone. It can now house eight animals, including chickens, void chickens, ducks, and dinosaurs. This level also adds an incubator, into which eggs can be placed and hatched into a new animal.
The deluxe coop is the final level, housing 12 animals, including rabbits. It costs 20,000g, 500 wood, and 200 stone. It also adds an auto-feed system, which fills the feeding bench with hay if your silos contain any.
All coops are six tiles wide and three tiles tall. The door on the outside can be opened to let your animals out at night. If it’s closed at night, they’ll get stuck outside, which will make them upset and leave them exposed to monsters (if you have monsters on your farm toggled on).
The second major animal-housing building is the barn. Like coops, it has a door that can be opened and closed for the animals living inside.
The base-level barn can only house four cows. It’ll cost you 6,000g, 350 wood, and 150 wood.
After being upgraded, your barn will become a big barn. This costs 12,000g, 450 wood, and 200 stone. It can now house eight animals, including goats and ostriches. It also enables pregnancy, meaning the animals inside can give birth to more animals of the same type. This can be toggled on and off per animal.
The final upgrade is to a deluxe barn. This unlocks sheep and pigs and will house 12 total animals. It’ll cost you 25,000g, 550 wood, and 300 stone. Like coops, the final upgrade for barns adds the auto-feed system, filling the feeding bench with hay when the silos are stocked.
Every barn level is seven tiles wide and four tiles tall.
Fish ponds were added in a recent update, and they provide a cool new way to produce items. For the low price of 5,000g, 200 stone, five seaweed, and five green algae, Robin will build you a fish pond that’s five tiles wide by five tiles tall.
You can add a fish to a fish pond, with each species producing different items over time. The fish will multiply, asking for certain items at different levels that will allow them to reproduce more, up to ten in total.
Each species, as mentioned, will produce different items. However, most will produce roe, which can be placed into a Preserves Jar to make aged roe. Sturgeon, though, produce roe that is turned into the ever-valuable Caviar.
The decorations around the edge of the pond can be changed once there is a fish inside, and signs can be placed on them to show which fish are contained within. Some fish, including Lava Eels, Super Cucumbers, Slimejacks, and Void Salmons will change the color of the pond at certain population levels.
Sheds are one of the most versatile buildings you can add to your farm. They can really be used for a variety of purposes, depending on what you want. Some people use them for storage, others fill them with kegs or other machinery, and some people even decorate them to make them look like cafes, display rooms, and many other things.
Robin will build you a shed for 150,000 gold and 300 wood. While the exterior is a seven-by-three tile building, the inside is mysteriously much larger at 11×9. This allows you to fill space on your farm more efficiently. For example, filling it with kegs allows more of them in the same amount of exterior space.
Sheds can be upgraded to big sheds, which retain the same exterior size while expanding to 17×12 inside. This upgrade costs 20,000g, 550 wood, and 300 stone.
A mill is essentially a large machine, like a keg or an oil maker. They are used to turn beets into sugar, wheat into flour, and unmilled rice into rice.
Mills cost 2,500g, 150 wood, 50 stone, and four bolts of cloth. Their footprint is only four tiles wide and two tiles high.
Silos are a very useful building if you plan on having any animals on your farm. They store hay automatically when you use your scythe on grass, and you can also manually place hay inside. You can retrieve that hay from the hopper inside a coop or barn to place on the feeding bench, or, if your barn/coop is upgraded enough, allow it to auto-fill.
To build a silo, bring Robin 100g, 100 stone, ten clay, and five copper bars. Each silo is three tiles wide and three tiles tall and can hold 240 hay.
Veteran players often recommend building a silo first, as they’re relatively cheap and you can gather up a good storage of hay before buying animals. You definitely need one before winter if you plan on keeping your animals fed, as you can’t rely on grass growing. You can buy hay from Marnie, but this is tedious and expensive.
Tired of how slow your farmer walks? A stable is definitely the building for you.
By building the stable, you’ll gain access to your very own horse, which you can ride most places to increase your speed. To build a stable, bring Robin 10,000g, 100 hardwood, and five iron bars.
Don’t worry about your horse being out of the stable at night. It always finds its way home and will be found waiting for you the next morning.
The stable has a footprint of 4×2.
The well is a very simple building. It allows you to fill your watering can like any body of water or your kitchen sink.
It’s a good idea to place a well in a spot on your farm where water is a good distance away to save yourself the walk.
Each well costs 1,000g and 75 stone and is three tiles by three tiles.
The slime hutch is often considered relatively useless, especially given its size. However, it’s a pretty fun addition if you’ve got the room.
Slime hutches allow you to house and raise Slimes, up to 20 in total. It’s 11 tiles wide and six tiles tall and costs 10,000g, 500 stone, ten refined quartz, and an iridium bar.
After you purchase the slime hutch, Marlon will provide you with your first slime egg. You can also find them through other methods, too. This slime egg can be placed into the Slime Incubator inside the slime hutch (or another most other places, crafted by the player) to hatch a Slime.
There are four water basins inside, which can be filled with your watering can. When watered, slimes produce Slime Balls, which can be broken up for various items. The Slimes can also breed new ones if there’s room inside the hutch.
It’s a good idea to wear a Slime Charmer Ring while inside to avoid being damaged. Additionally, furniture can be placed in a certain manner to avoid the Slimes being able to get to you while you fill the water troughs. Gates can be placed inside, as well.
One method involves fencing the Slimes off in an area with flooring placed, so the Slime Balls they produce appear on the other side where it’s safe for the farmer to be.
If you’re playing on single-player, you may find little use for the cabins that Robin can build for you. However, they’re very important in a multi-player game.
Cabins basically function as an additional Farmhouse. They are five tiles wide and three tiles high and can be upgraded in the exact same ways as the main Farmhouse, down to the cost and included upgrades.
If you select some cabins from the opening settings at the start of a game, they’ll be built automatically. However, you can add more by visiting Robin and requesting construction. Each costs 100g and a handful of resources: ten stone for the Stone Cabin, five fiber and ten wood for the Plank Cabin, and ten pieces of wood for the Log Cabin.
Note: Only the farmhand who occupies the cabin may upgrade it. While cabins are built instantly, they take three days to upgrade, just like the Farmhouse.
Tired of walking all the way to the upper right corner to sell things? Well, now you won’t have to.
Build an additional shipping bin (or several, if you want), and you can place them basically wherever you want on your farm. They function exactly like your original shipping bin.
They’re only two tiles wide and a single tile high and cost 250g and 150 wood. They’re built instantly, too, meaning you don’t have to wait for Robin to finish constructing them.
The Greenhouse, like the Farmhouse, comes with your farm and doesn’t need to be purchased. However, you won’t be able to use it at first.
In order to access and use the Greenhouse, you’ll need to complete all of the Community Center bundles in the Pantry or purchase its repair from the Joja Community Development form for 35,000g.
As of the most recent update, the Greenhouse can be moved. It occupies a grid seven tiles wide and six tiles tall.
The purpose of the Greenhouse is to grow crops and trees, allowing you to grow any crop in any season. Inside the Greenhouse, seasons don’t matter, so any type of crop will grow and fruit trees will produce their fruit year-round.
You do not need to place scarecrows inside, but you do need to water the crops. However, sprinklers work here. The total area of the plot of land where crops can grow is 12 wide and ten high. There is a wood border around the edge where sprinklers can be placed. Additionally, the area around the plot of land allows for fruit trees to be planted, even though it doesn’t immediately appear that way.
The Greenhouse also has a water trough at the back where you can refill your watering can. Machinery and some types of furniture can be placed inside as well.
Now, on to the fun stuff. The next few buildings cannot be built by traditional means at Robin’s shop and instead need to be built via the magic book at the Wizard’s Tower. In order to access this book, you’ll need to finish the quest “Goblin Problem” and return the Wizard’s Magic Ink. This quest itself is also locked behind the “Dark Talisman” quest, which you can unlock after completing the Community Center or the Joja Community Development form.
Once you have access to this magic book, there will be a few new farm buildings for you to construct on your farm. The most fascinating are the obelisks, of which there are four.
The Earth Obelisk will warp you to the mountains, just in front of Linus’ tent, when you interact with it. It costs 500,000g, ten iridium bars, and ten earth crystals to construct.
The Water Obelisk costs 500,000g, five iridium bars, ten clams, and ten coral. When you interact with it, it warps you to the northwest corner of the beach.
The Desert Obelisk warps you to the Calico Desert and costs 1,000,000g, 20 iridium bars, ten coconuts, and ten cactus fruits to construct.
Finally, the newest obelisk, the Island Obelisk, will warp you to Ginger Island. It costs 1,000,000g, ten iridium bars, ten Dragon Teeth, and ten bananas.
Each of the obelisks is three tiles wide and two tiles tall.
The Gold Clock
This strange building is a true late-game item for any completionist.
The Gold Clock will prevent debris like stones, branches, and weeds from appearing on your farm. It also stops your fences from decaying. If you want to purchase this clock, start saving.
It costs a whopping 10,000,000 gold. Luckily, it only takes up a 3×2 grid. This is the most expensive building in the game.
The final building on this list is the Junimo Hut, which is a widely-used building popular among most players. They take up a space three tiles across and two tiles high and cost 20,000g, 200 stone, nine Starfruits, and 100 fiber to build.
Junimos reside inside these buildings, and they’ll harvest the crops in the surrounding area when they’re ready for harvest. The range of the building is a 17×17 grid, centered on the doorway. The crops can then be found in a small bag in front of the hut. You can also toggle the switch on the Hut’s menu screen to make Junimos stop harvesting.
Some details of the Junimo Huts that you should know:
Junimos will not harvest crops if it’s raining, or if the entrance is blocked. They also stop collecting when you attend a festival or at 7:10 p.m. if there are still crops to be collected.
You do not receive Farming experience for crops collected by Junimos, but the quality of the crops they collect are affected by your Farming level as if you collected them yourself.
Junimos will collect flowers, crops that normally require a scythe for harvest, and crops that you can’t reach because they’re blocked by trellises. However, they will not collect crops grown from Wild Seeds nor will they harvest crops grown in garden pots or in winter.
Placing gems inside the Junimo Hut will change the color of the Junimos residing within, and if you place a Prismatic Shard inside, they’ll change colors, which is very cute.
Next: Stardew Valley: Complete Guide And Walkthrough
- Stardew Valley
Michael is a journalist with several years of experience writing about video games, television, and social issues. He loves indie platformers, Pokémon, and Hack ‘n Slashers.
Currently playing: Animal Crossing New Horizons, Spyro Reignited Trilogy, and Stardew Valley.
Source: Read Full Article