Respawn Devs Release Behind The Scenes Look At Star Wars Jedi: Fallen Order For One Year Anniversary

Star Wars Jedi: Fallen Order is celebrating its one year anniversary. In celebration, Respawn devs have been sharing behind the scenes footage of the game in its infancy.

Within many threads on Twitter, various developers from Respawn have been sharing their Fallen Order birthday presents with fans. Key members of the team – including TheSwoit, Jeff Magers, and Nicholas G Cameron – shared their prototype builds with the world, commemorating the game’s anniversary as well as the traditional (albeit late) Blocktober. Everything from AT-AT level designs to various blockmesh videos crowded Blocktober’s hashtag on the social media website, offering a rare glimpse of the triple-A game’s development. Additionally, Star Wars Jedi: Fallen Order will get a Stadia release on November 24, within its anniversary month.

Level designer TheSwoit posted two “Happy Birthday” prototype videos, and explained that a designer usually writes a number of pitches for level designs. He continued by revealing that he wrote 10 different ideas for a Star Wars level design, and his initial video showcased his first idea of a character piloting an AT-AT. His second post featured a blockmesh render with a side-by-side comparison of the finished game. The blockmesh phase was almost unrecognizable as a Star Wars entry, but the character’s lightsaber gave it away.

Lead level designer Jeff Magers contributed to Blocktober and the anniversary celebrations by sharing a short clip of the game’s Oggdo Bogdo in its blockmesh stage. Magers’ thread also included a look at his other easter eggs: the Binog, Boglings and Wallrun Lizards. In hindsight, Magers wished he had included the original Skungus in the lineup. The designer also shared a crucial moment within the internal playtests, that was the foundation for making the Force Push acquisition memorable, and involved a giant Yoda.

Finally, level designer Nicholas G Cameron shared the game’s crystal puzzle at its design phase, stating that he wanted to build the puzzle from the original room featured in The Clone Wars episode. Cameron also explained that he was in charge of designing a snowy planet (withholding its name), and revealed the “echo about Mar Ti “Bucky” Kam’Ron [was] a tribute to my dad”.

More: You Can Buy Cal Kestis’ Lightsaber At Star Wars: Galaxy’s Edge Next Year

  • Game News
  • Star Wars: Jedi Fallen Order

Jo recently got served a nostalgia trip playing Sony’s Spider-Man, as it brought back the exhilarating feeling of web-slinging from the PS2 days. While the giddiness of gaming still remains, Jo has put the adult brain to good use by spending the last few years dissecting the games industry and marveling at its insides.

Source: Read Full Article