Game developer giant Valve Software currently has a whole host of interesting job postings available that aren’t your typical, vanilla game design vacancies.
There are, however, a few of those vanilla vacancies available at the moment too, such as Level Designer, Sound Designer, and VR Software Engineer, to name a few. And the term “vanilla” is not to be interpreted as taking away from the extreme technical intricacies and general coolness inherent in these jobs. It’s just that there are also a bunch of somewhat unexpected roles alongside them currently on offer, like an economist and a psychologist.
If you’re surprised by these, you shouldn’t be once you have a look at the job descriptions. It actually makes a lot of sense to have such jobs operating among level design, story, software development, and the like. For example, because of all the data Valve accumulates, someone who knows what to do with all of that and how to interpret it to make more strategic design or sales decisions would be invaluable.
And a psychologist? They could arguably be one of the most important contributors to any game design process. With psychology comes insight into how humans – AKA the things that will actually be using the game being made – operate. What gets them hooked on a game, what they despise, and everything in between.
The psychology that goes into game design is massively broad, covering almost every inch of the process. It’s particularly closely entwined with user experience, or UX, which is also super important. After all, it’s the user’s (psychological) experience that can make or break a game. Speaking of, if you’re a UX-er with knowledge about motion design and film editing, there’s an opening for that too.
It’s fantastic to see the road leading into game design broaden in this way, especially for those of us who dream of working in this branch of the industry, but who aren’t particularly clued up on design-related technical or arty stuff involved in making games. And, if you’re happy just to be a consumer, it’s also good news. Put simply: more ground covered during the development process means better games to enjoy.
Sources: The Loadout, Valve Software
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