The Evening Inbox wonders if the concept of killer apps is already dead, as one reader wants to see a Navi spin-off game.
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Try, try again
Very excited to hear about a new Resident Evil game already and I agree that what little information we have so far points towards some kind of multiplayer game. This is a tricky prospect though as Capcom has tried it multiple times before and it’s always turned out badly, from Operation Racoon City to Umbrella Corps to Outbreak.
They’ve used Japanese and Western developer and neither have got it right but as we’ve seen from other games mowing down zombies in co-op can be fun in the right circumstances. My suggestion of what to do would lean more on Mercenaries mode, which everybody already loves, and try and turn that into a multiplayer game.
The problem is trying to make it both scary and a good shooter but Left 4 Dead got that right so I don’t think it’s impossible. Multiplayer Resident Evil should work fine but it never has been so far. Since it’s been a running theme lately I’d say the most successful attempt so far is Revelations, which has a mode that’s kind of a cross between Mercenaries and a shooter and that could, and perhaps should be, the basis of this new game. Although I’d settle for a (very) revamped Outbreak.
That xCloud controller thing looks like a pretty good idea (I know it’s basically a fan concept art but it looks similar to the patent picture) but I still don’t see many people ever using them. At least not when out and about. I have never seen anyone use a physical joypad with a smartphone game and I don’t expect that to change with this.
Don’t get me wrong, it is a great idea, assuming it works, but I forsee the majority of use being the same as the Switch: something you use at home when the TV’s in use or take with you when travelling (when taking a joypad isn’t a problem). As usual Nintendo are ahead of the game and just when you thought the Joy-Cons couldn’t be copied by anything here you go.
To be honest though I think I just prefer using a normal joypad with the stand attachment thing. If portability is less of an issue it just seems more straightforward and less of a compromise.
Killer app killed
One thing I don’t quite get about the hype for Halo Infinite is why we should be expected to believe it’s going to be this amazing soft reboot when the last two games from 343 Industries have been borderline terrible. As far as I know Bungie aren’t helping out with Infinite and there haven’t been any major staff changes so why are 343i suddenly expecting to churn out a modern classic when their last two games were so disappointing?
Maybe there’ll be some announcement that will explain this but at the moment I don’t see any particular reason to expect a suddenly leap in quality.
But that also got me thinking about whether a killer app even really exists anymore. For any game that’s heavy on multiplayer, as Halo Infinite will be, we’re now used to these not working properly at launch and/or being very short on content. Can a game really be a killer app if it’s in that situation? Won’t many people immediately to default to, ‘I’ll pick it up when it’s fixed’ thereby making it the opposite of a killer app, i.e. the reason you’d buy a new piece of hardware.
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The Legend of Navi
On the back of that reader claiming Navi was irritating (the monster!) it seems long time since we’ve had that size fairy in a Zelda game. Her disappearance at the beginning of Majora’s Mask has never been explained, to my knowledge, and I’d welcome a game that picked up on where she’s gone. It was set up as a mystery and then never mentioned again.
I’m pretty sure she won’t be in Breath Of The Wild 2 but I’d welcome a spin-off where you got to play as her, as that might offer a different perspective, literally, of Hyrule. Maybe make it a first person game where you can fly? That would be pretty cool.
I’m not surprised Hyrule got a lot of mentions in the recent Hot Topic about favourite game locations. It’s pretty much the idealised fantasy setting and I’d welcome more games set in it that weren’t just regular Zelda games.
Just spotted that the Need For Speed website has a countdown timer that runs out Wednesday at 3pm. So that is likely when they will reveal the new game. Interesting that they’re doing it this week getting ahead of Gamescom.
Also, interesting that they removed all their old social media posts and videos of all the previous Need For Speeds from their official Twitter, Instagram, and YouTube channels so they’re wiping the slate clean for this new game, so hopefully it’s going to be the big reboot the series desperately needs. Or another failed attempt and maybe then we get a new Burnout. We shall see.
Big Angry Dad82 (gamertag)
GC: We had that story earlier today. Need For Speed was always going to be at Gamescom, it’s Plants Vs. Zombies which is the question mark.
So, video games are responsible for violence. No, but if video games were responsible for causing behaviour isn’t FIFA one of the best-selling games each year? Why don’t we a country full of world class players?
When a new Mario game comes out, do we see people running around the streets jumping on people’s heads?
It’s all headline grabbing stuff, lead by a guy with daft hair, with no merit.
Two days past retirement
I had a major problem with drift on my left Joy-Con. I sent it to Nintendo for fixing as it was within the year warranty period and they indeed fixed and returned it, covering all the cost. A year after the initial fix on the same Joy-Con the drifting got really bad and again I send to Nintendo for fixing. Nintendo were looking for £40 to fix it, which I contested as this was the original Joy-Con which they had already had to repair so this would be the second time I had an issue with the same Joy-Con.
Nintendo offered a year warranty after a repair and my warranty exceeded it by two days, which I pointed out, but they still insisted on the charge. I was very disappointed with them and requested they return me the Joy-Con unfixed as I would rather put the money towards a new set. I know my warranty was just out of date but Joy-Con drifting is a common complaint and Nintendo could have shown a bit of discretion. Just for reference my Switch was bought over a year after launch models came out.
Catch up on every previous Games Inbox here
I can offer assistance to Wallace over his/her Joy-Con rail button (SL/SR) problems.
I had never knowingly come across it in general forum browsing, etc. but just last week I encountered it on one of my right Joy-Cons, a launch day (March 2017) neon acquisition. I don’t usually play with a single Joy-Con but was preparing for a get together and, like Wallace, found that the SL and SR buttons, plus the Sync button, were not producing any response when pressed.
Unlike Wallace though, I didn’t find it difficult to research. I web-searched ‘Switch not detecting SL SR buttons’ and the first video result was a good ‘un.
In short, the ribbon cable responsible for powering the rail buttons inside the affected Joy-Cons has been poorly installed/designed, causing a severe kink to form in the ribbon, preventing a signal travelling through it. When I opened my Joy-Con up I found exactly such a kink in the ribbon cable. I carefully tried to see if it could be relieved enough to restore function, but the ribbon had seemingly become so brittle that it immediately snapped in two at the point of the kink.
Replacement ribbon cables can be found online – I ordered one from overseas so it’s not arrived yet for me to test out. A tri-wing screwdriver is required to open the Joy-Con.
In July 2017 I bought the ARMS yellow Joy-Cons, which I’ve used almost exclusively ever since and the neons have just sat on a shelf, so I’m in no doubt that it’s a design/manufacturing issue rather than user maltreatment. Not that I’m taking a dig at Nintendo though – I love the Joy-Cons and accept that such things can happen.
My yellow Joy-Cons, which have seen by far the majority of my 600 hours+ Switch use (playing mostly thumbstick intense games like FIFA, Zelda: Breath Of The Wild, Mario Kart 8, Super Smash Bros., and Splatoon 2), still work absolutely fine, and I’ve never encountered any drifting problems save for the example recently given of the thumbstick not being centred when I turned it on once – disconnected then reconnected the Joy-Con and all was instantly back to normal.
I’ll try to update when I’ve had a chance to replace the ribbon cable.
GC: It if helps we’ve never had the problem and all our Joy-Cons are the yellow ARMS ones. That’s probably just coincidence though.
Why are there suddenly two Plants Vs. Zombies game coming out when we haven’t had any for like a decade? Did anyone ever mention that publishers are weird?
I didn’t know that about IllFonic losing the licence to Friday the 13th. A shame as they put a lot of love into that game and I’m sure there won’t be a second chance.
This week’s Hot Topic
The subject for this weekend’s Inbox was suggested by reader Tolly, who asks what’s your favourite strategy video game?
Although they’re usually quite rare there’s been an unusual number of strategy and strategy role-playing games released this summer but what is your favourite of all time? What is it you like about it and how does it compare to both other strategy games and action titles with a similar setting?
If you don’t play strategy games why not, and is there anything that might convince you to give them a go? Do you think they’ll always be a niche genre or could you see them becoming more popular in the future?
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