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Destiny 2: Seraph Cipher Artifact Guide

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  • Artifact Overview
  • Column One
  • Column Two
  • Column Three
  • Column Four
  • Column Five

Destiny 2's Season of the Seraph is finally here, bringing with it a new set of weapons and armor sets for players to chase. And as with any new season, you can expect 25 new Artifact mods to experiment with. While most of these mods are Champion counters or cheap mod variants, some of this season's mods are absurdly powerful.

Gain a damage buff when playing solo, become Charged with Light by stunning Champions, and even a (nerfed) version of Breach and Clear are all present on this season's Seraph Cipher Artifact. This guide will give a quick overview of all 25 Artifact mods added this season.

As the season's just begun, we don't have exact values for certain mods. We'll update this guide with accurate values once we gain access to all Artifact mods this season.

Artifact Overview

Column One Column Two Column Three Column Four Column Five
Unstoppable Hand Cannon (Arms) GL Holster (Legs) Hand Cannon Targeting (Helmet) Unstoppable GL (Arms) Passive Aggressive Guard (Class)
Overload Scout Rifle (Arms) Legacy Ambush (Helmet) Scout Rifle Loader (Arms) Counter Charge (Combat Style) Weakened Clear (Class)
Anti-Barrier Bow (Arms) In-Flight Compensator (Helmet) Energy Diffusion Substrate (Chest) Advance Scout (Class) Monochromatic Maestro (Class)
Anti-Barrier Pulse Rifle (Arms) Bow Dexterity (Arms) Sharp Shooting (Helmet) Lord Kelvin's Basilisk (Class) Solo Operative (Class)
Overload Rounds (SMG & AR, Arms) Mobile Retrofit (Legs) Resilient Retrofit (Chest) Low Entropy Superconductor (Class) Lucent Finisher (Class)

Column One

Unstoppable Hand Cannon Arms


1 Energy

Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants.


Strong against Unstoppable Champions.

Overload Scout Rifle Arms


1 Energy

Landing consecutive hits on combatants with any Scout Rifle you are wielding disrupts combatants, stunning them, delaying ability regeneration and loweringf combatant damage output.


Strong against Overload Champions.


After any fireteam member disrupts a Champion, your Scout Rifles temporarily deal bonus damage against Champions.

Piercing Bowstring Arms


1 Energy

Bows gain shield-piercing arrows which bypass combatant defenses.


Strong against Barrier Champions.

Anti-Barrier Pulse Rifle Arms


1 Energy

Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.


Pulse Rifles deal bonus damage against Barrier Champions.

Overload Rounds (SMG & AR) Arms


3 Energy

Uninterrupted fire from your equipped Auto Rifles and SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output.


Strong against Overload Champions.

Column Two

Grenade Launcher Holster Legs


1 Energy

Gradually reloads your stowed Power Grenade Launchers over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
Legacy Ambush Helmet


1 Energy

Increases the duration and effectiveness of the Ambush Origin Trait and the Bray Inheritance Origin Trait.
In-Flight Compensator Helmet


3 Energy

Increases the airborne effectiveness of all equipped weapons.
Bow Dexterity Arms


1 Energy

Faster ready and stow speed for Bows.
Mobile Retrofit Legs


3 Energy

+5 Mobility

Column Three

Hand Cannon Targeting Helmet


1 Energy

Improved target acqusition, accuracy, and aim-down-sights speed for Hand Cannons.
Pulse Rifle Loader Arms


1 Energy

Increases reload speed of Pulse Rifles.
Energy Diffusion Substrate Chest


1 Energy

Gain a small amount of resistance to all damage dealt to you by combatants. Additional copies of this mod stack to increase this effect.
Sharp Shooting Helmet


1 Energy

Greatly increases the duration and effectiveness of the Tex Balanced Stock Origin Trait and the Veist Stinger Origin Trait.
Resilient Retrofit Chest


4 Energy

+5 Resilience

Column Four

Unstoppable Grenade Launcher Arms


7 Energy

When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions.


Strong against Unstoppable Champions.

Counter Charge Combat Style


3 Energy

Become Charged with Light whenever you or a member of your fireteam stuns a Champion.
Advance Scout Class


1 Energy

Champions you stun take additional damage from teammates.
Lord Kelvin's Basilisk Class


1 Energy

Void and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output.


Strong against Overload Champions.

Low Entropy Superconductor Class


1 Energy

Stasis and Arc melee abilities stun unshielded combatants.


Strong against Unstoppable Champions.

Column Five

Passive Aggressive Guard Class


6 Energy

Receive less damage from combatants that are close to you while you are wielding a Glaive.
Weakened Clear Class


5 Energy

When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and weakens the combatant.
Monochromatic Maestro Class


6 Energy

Dealing damage with elemental abilities grants increased damage to weapons of the same element for a short duration. Dealing damage with elemental weapons grants increased damage to abilities of the same element for a short duration.
Solo Operative Class


5 Energy

While you are the only member of your fireteam, you deal increased damage to all combatants.
Lucent Finisher Class


3 Energy

Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies.

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