Destiny 2: Every Warmind Cell Mod Explained

Elemental wells are a Combat Style mechanic in Destiny 2. Introduced in Season of the Chosen, these wells grant ability energy when picked up. They behave similarly to Orbs of Power, and they can be altered through the use of Combat Style mods. These mods range from allowing your grenades to spawn elemental wells to granting a damage buff when grabbed.

Today, we’ll be looking at how every elemental well mod works in Destiny 2, discussing how the mod works and any notable synergies it has. If you aren’t familiar with how elemental wells work, read our elemental well guide. Entries are listed in alphabetical order.

Elemental Armaments

Elemental Armaments (2 Energy): Weapon takedowns with a damage type that matches your subclass element have an escalating chance to spawn an elemental well.

  • Affinity: Universal
  • Cost: 2 Energy
  • Effect: Matching elemental weapon kills can spawn elemental wells
  • Effect Chance: 10% on PvE kill; stacks on itself until an elemental well spawns

Elemental Armaments behaves similarly to Charged Harvester. Every kill has an escalating chance to spawn an elemental well. It takes around eight kills on average to spawn a well. You’ll need to use a weapon that matches your subclass element, meaning Stasis users will need to use an Osmosis weapon or an Exotic that deals Stasis damage to spawn wells.

Elemental Charge

Elemental Charge (2 Energy): Become Charged with Light by picking up an elemental well. If the elemental well’s element type matches your subclass element, you gain 2 stacks of Charged with Light.

  • Affinity: Universal
  • Cost: 2 Energy
  • Effect: Elemental wells grant Charged with Light stacks

If you have the Stacks on Stacks mod equipped, a matching elemental well grants four Charged with Light stacks, not three. Grabbing a non-matching well will only grant two Charged with Light stacks. You can use this mod combination to maintain effects like High-Energy Fire much more easily.

Elemental Light

Elemental Light (1 Energy): Defeating a combatant with your Super spawns an elemental well that matches your subclass energy type.

  • Affinity: Universal
  • Cost: 1 Energy
  • Effect: Super kills spawn elemental wells

As with other well-generating mods, Elemental Light can only make one elemental well every couple of seconds. Your Super needs to be able to damage enemies to generate wells.

Supers That Don’t Work

  • Shadowshot: Only direct arrow impacts and explosions caused by deceased tethered enemies will spawn wells.
  • Well of Radiance
  • Ward of Dawn

Note: Stasis Supers are extremely inconsistent. Most of these Supers kill enemies with shatters instead of Super damage.

Elemental Ordnance

Elemental Ordnance (3 Energy): Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type.

  • Affinity: Universal
  • Cost: 3 Energy
  • Effect: Grenade kills spawn elemental wells

Grenades can only spawn an elemental well once every couple of seconds. Any grenade that deals persistent damage over an area, such as a Vortex Grenade, works best with Elemental Ordnance.

Explosive Wellmaker

Explosive Wellmaker: Rapidly defeating combatants with explosive damage spawns a Solar elemental well.

  • Affinity: Solar
  • Cost: 3 Energy
  • Effect: AoE multikills can spawn Solar elemental wells.

Explosive damage consists of anything that deals damage over an area (known as AoE damage by most).

A few notable sources of explosive damage include:

  • Grenades
  • Xenophage
  • Sunshot
  • Ticuu’s Divination
  • Graviton Lance
  • Grenade Launchers
  • Rocket Launchers
  • Dragonfly and Firefly

The only notable exception to this is Warmind Cells. These do not spawn Solar elemental wells at all, regardless of how many enemies they kill.

Spawning a well with this mod seems to be highly dependent on how many enemies you rapidly defeat. The more enemies you kill with Solar AoE damage a short timespan, the more likely a Solar elemental well will spawn.

Font Of Might

Font of Might (4 Energy): Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage of that same elemental type.

  • Affinity: Universal
  • Cost: 4 Energy
  • Effect: Gain a damage boost after grabbing a matching elemental well
  • Damage Boost: 10%
  • Stacks With Other Damage Buffs: Yes
  • Effect Duration: Five seconds when first obtained; three seconds on refresh

Font of Might grants a 10% damage buff for five seconds whenever you grab an elemental well that matches your subclass element type. Similar to Mask of Bakris’ Light Shift buff, this damage buff stacks with character buffs like Weapons of Light and High-Energy Fire.

Note that this damage buff is only for elemental damage that matches your subclass type. If you are running a Solar subclass, for example, Font of Might will only boost your Solar weapon damage by 10% while active.

Finally, refreshing this buff’s duration is inconsistent. Grabbing an elemental well while this buff is active increases the buff’s duration by three seconds. If you pick up multiple elemental wells in a second, the buff only gains three seconds, meaning it’s most likely affected by the elemental well lockout timer.

Font Of Wisdom

Font of Wisdom (4 Energy): Picking up an elemental well that matches your subclass energy type grants you a temporary significant increase in your Intellect, improving the recharge rate of your Super.

  • Affinity: Universal
  • Cost: 4 Energy
  • Effect: Sets your Intellect to 100 after grabbing an elemental well
  • Effect Duration: 30 seconds

Font of Wisdom sets your Intellect stat to 100 for 30 seconds after you grab an elemental well that matches your subclass element. Grabbing an elemental well while Font of Light is active will refresh the buff’s timer back to 30 seconds.

As powerful as this sounds on paper, Intellect suffers from extreme diminishing returns after 40 points. Increasing your Intellect stat from 50 to 100 will only reduce your Super cooldown by 43 seconds. Keep in mind that you’d have to keep this buff active for nearly four minutes to see the full 43-second cooldown reduction.

Overload Wellmaker

Overload Wellmaker: Defeating a combatant with a finisher spawns 2 Arc elemental wells.

  • Affinity: Arc
  • Cost: 4 Energy
  • Effect: Finishers spawn 2 Arc elemental wells

Due to how finishers place you next to enemies, you’ll usually consume both elemental wells when the animation ends. Since finisher animations are rather lengthy, this mod indirectly bypasses the elemental well spawn cooldown, allowing you to spawn two wells with every finisher.

Reaping Wellmaker

Reaping Wellmaker: After activating your class ability, your next weapon final blow spawns a Void elemental well.

  • Affinity: Void
  • Cost: 2 Energy
  • Effect: Spawn a Void elemental well on your next kill after using a class ability

Reaping Wellmaker’s effect lasts until you either kill an enemy or you die. If you use your class ability, wait four minutes, then kill an enemy, they’ll still spawn a Void elemental well.

Using your class ability multiple times does not spawn additional Void elemental wells.

Shieldcrash Wellmaker

Shieldcrash Wellmaker: Breaking a shield with the matching weapon type creates an elemental well.

  • Affinity: Universal
  • Cost: 4 Energy
  • Effect: Spawn and elemental well after breaking an enemy shield that matches your weapon’s damage type.

The elemental well is generated under the target that just had their shield destroyed. This mod pairs exceptionally well with Shield-Break Charge.

Well Of Ions

Well of Ions: Picking up an Arc elemental well causes your next melee to deal increased damage.

  • Affinity: Arc
  • Cost: 2 Energy
  • Effect: Arc elemental wells empower your next melee attack for a short time
  • Damage Bonus: 30%
  • Duration: 10 seconds

When you grab an Arc elemental well, your next melee attack will deal 30% increased damage. The buff will expire after ten seconds or until you use your melee attack. This effect works on melee abilities and uncharged melee attacks. Melee-based Supers and Swords do not count.

Grabbing multiple Arc wells will add five seconds to the buff’s timer, up to a maximum of 20 seconds. Stacking Arc wells does not increase the bonus melee damage provided by Well of Ions.

Well Of Life

Well of Life: Picking up a Solar elemental well grants increased regeneration for a short period of time.

  • Affinity: Solar
  • Cost: 2 Energy
  • Effect: Solar elemental wells grant passive HP regen.
  • Duration: 10 seconds

The HP regen is slightly less than what Karnstein Armlets provide, regenerating a small amount of health per second. Similar to Karnstein Armlets, the HP regen is uninterruptible. Grabbing multiple Solar elemental wells will refresh the duration’s timer to ten seconds. Pair this with damage resistance mods to drastically increase your character’s survivability.

Well Of Tenacity

Well of Tenacity: Picking up a Void elemental well reduces the damage you take from combatants for a short period of time.

  • Affinity: Void
  • Cost: 2 Energy
  • Effect: Void elemental wells grant damage reduction
  • Damage Reduction Amount: 10%
  • Duration: 10 seconds

You gain 10% damage reduction for ten seconds upon grabbing an elemental well. Grabbing multiple Void elemental wells will refresh the buff’s timer to ten seconds. Other damage reduction sources, such as Protective Light and Concussive Dampener, stack with this mod.

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