Cyberpunk 2077 has four main endings, as well as a hidden, secret ending for you to unlock. Four of these endings completely alter the final mission and one cuts your story short. Here’s how to unlock all the different endings in Cyberpunk 2077.
Obviously, major spoilers for Cyberpunk 2077 follow.
Cyberpunk 2077 Ending 1 – Hanako’s Path
Once you’ve met with Hanako at Embers, you’ll find yourself in Vic’s clinic. When you head to the roof, you’ll have a selection of choices to make. Hanako’s path, where you trust Arasaka to remove the biochip, is there by default. If you speed through the main missions, this will be one of two options. Select this one to enjoy one of the game’s darker endings.
During the epilogue, you will either be visited by Anders Hellman or Takemura, which changes based on whether or not you saved Takemura in the mission Search and Destroy. Depending on whether you sign the contract or not, V either joins the Secure Your Soul program or heads back to Earth to spend his final days with loved ones.
Cyberpunk 2077 Ending 2 – Path of Least Resistance
Like Hanako’s path, this one is also available by default. To choose this one, you have to select any other choice and then decide to reconsider. If you look to your left at the gun or down at your hand holding the pills, another option will pop up. Selecting this option has V take their own life, cutting the game short, just in case Hanako’s path wasn’t dark enough for you. There’s no epilogue for this choice.
Cyberpunk 2077 Ending 3 – Panam’s Path
To unlock this ending, you need to have completed Panam’s entire arc, up to and including the Queen of the Highway Side Job. This leads to an ending where you storm Arasaka with the Nomads, and it also lets you have another play around in the tank.
There are two possible epilogues and they’re tied to the choice you make with Alt at the end. If you cross the bridge with Alt, Johnny inherits V’s body and leaves Night City. If you enter the well, Johnny stays with Alt and you leave Night City with Panam and the Nomads.
Cyberpunk 2077 Ending 4 – Rogue’s Path
This ending option unlocks if you allow Johnny to take over V’s body in a series of Side Jobs centered around Rogue. You must finish the Side Job called Blistering Love for the option to pop.
The epilogue will be different depending on the choice you make with Alt at the end. If you enter the well, Johnny stays in cyberspace and V becomes a legend in Night City. If you cross the bridge, Johnny inherits V’s body and leaves Night City behind.
Cyberpunk 2077 Secret Ending – Don’t Fear the Reaper
To unlock this ending, Johnny has to like you. Throughout the story, you need to be nice to Johnny, but not kiss his backside – he doesn’t like that. Find a happy middleground. You also have to be honest. One of the key scenes is when you visit Johnny’s grave – don’t call him a legend, but don’t be mean either.
If he likes you enough, you just have to remain quiet on the rooftop when you’re presented with the choice. Move the camera back and forth between Johnny and the gun. Eventually, after a few minutes, he will suggest a new option – what’s described as a suicide mission. Like Rogue’s path, this ending has Johnny take over V’s body to attack Arasaka, but this time he does it alone. This means Rogue survives.
However, this is Cyberpunk 2077’s most challenging level. If you die during this mission, the game ends and the credits roll.
Completing this ending gives you the same epilogue you get from choosing to enter the well during Rogue’s Path – Johnny remains in cyberspace and V becomes a Night City legend.
Cyberpunk 2077 is available for PC on GOG.COM, Steam and Epic, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Stadia from December 10, 2020. When you buy Cyberpunk 2077 on GOG.COM, 100% of your money goes to CD PROJEKT Group and supports their future projects.
Next: Cyberpunk 2077 Complete Guide And Walkthrough
These articles are posted in affiliation with GOG.COM. TheGamer received compensation from GOG Sp. z o.o. for affiliating these articles with their brand.
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Kirk is the Editor-in-Chief at The Gamer. He likes Arkane games a little too much.
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