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Create Your Own Motion Controlled Mega Man Game With This New Programming Kit

Artec – an educational products company – recently launched a Kickstarter campaign for a Mega Man-themed programming kit. Fans of the Blue Bomber are apparently itching to learn code, as the project was funded in less than six hours. SIX HOURS!

Dubbed Making Mega Man: Code Legend, the educational product gives you basic programming lessons by running you through various Mega Man-themed courses. Things will start slow, but by the end, you’ll be developing real games that can take full advantage of the included motion-controlled Mega Buster.

Artec sent out an update earlier this week, thanking backers for their support and reiterating the purpose of the Code Legend project:

“Our goal is to offer the Fans and the general public in the US and Canada (for now, and other countries in the future hopefully) the opportunity to make their very own motion-controlled Mega Man games, and introduce themselves to the incredible world of programming. We shall work tirelessly towards this goal, and would sincerely appreciate your continued support and cooperation in spreading the word.”

There are a lot of moving pieces to the project, but here’s how it works:

  • Learn basic programming using original Mega Man assets across eight different stages.
  • Programming first takes place entirely on your computer screen, before moving on to the ArtecRobo 2.0, which allows you to program motion controls.
  • The ArtecRobo 2.0 ships in a dozen pieces, and you’ll need to piece it together like a Lego set before setting it up for motion controls.
  • Plug the ArtecRobo 2.0 into your PC and you can program in various motion controls such as tilt to run, point up to jump, or point down to slide.
  • You can also untether the ArtecRobo 2.0 using Bluetooth, giving you the option to program more dynamic moves, such as the need to physically jump or crouch to control Mega Man.

Mega Man: Code Legend is a fairly ambitious project, but it looks like the team has more than enough support to pull it off. The project is expected to arrive later this July.

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Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn’t stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokémon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector — experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.

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