Burnout Paradise Remastered Review: Pricey perfection

When it released on the PlayStation 3 back in 2008, Burnout Paradise struck me as a racing game I could finally get behind.

I have zero interest in Forze. I don’t care about Project CARS and I don’t give a monkey wrench about whether my tyres are in season.

I just want a car that I can drive fast, slam round corners and occasionally send flying through the street because roads are for people who follow the rules, and I’m a hard case that’s tough to beat.

Burnout Paradise said ‘ok, I’ll give you all of that, and I’ll give you a bonus for going off piste. I want you to get from A to B as quickly as you can and I don’t much care how you do it.’

Bored of racing and still want to cause havoc? Well, there are stunt challenges, escape challenges, car-wrecking challenges and even just pure mayhem challenges you can do as your whim takes you.

You can colour and upgrade your car, and you can change your car to match your play style, with different classes having different play styles.

For a game about mindless fun, there’s enough depth that it stands up after 12 years of fond memories.

That said, the way you level up and progress through the game can get quite repetitive if you stick to the same streets — make sure you explore everything the game to offer and you shouldn’t get bored too quickly.

It’s difficult to believe that there hasn’t been a main-series release of a Burnout game since then.

The arcade racing in Paradise really is one of the best experiences the genre has to offer, with its peculiar mix of high-speed, high octane racing, interspersed with slow-motion, extremely satisfying crash cams.

Even when it’s your own car you just wrecked, there’s something satisfying in watching the bonnet crumple.

It’s important to note here that, with the exception of the DJ on the radio and the motorbike racing pack there are no humans in Paradise City. Daily Star Gaming does not endorse wrecking cars that have actual people in it.

Burnout Paradise Remastered — the ultimate edition of the game that is now available on the Nintendo Switch — is an almost perfect port of this 2008 classic.

The game still holds up beautifully, the PS3 to Switch jump means that the cars look just as slick as you’d hope, and the fact that you can pick it up for 10 minutes, here and there, is an absolute boon.

The downside to this is the fact that it is on the Nintendo Switch. All told, there are only two issues I have with the port.

First and foremost, the game runs at a full 60 frames per second, which is fantastic, but the game has issues rendering things in the far off distance, or when loading a race.

You see the same load-screen template with each event; the camera takes a very specific angle to your car as the game tells you where points A and B are. Your car in invariably blurry at this point.

It’s minor, but it’s an issue.

The second issue is with the Switch Joy Cons themselves.

These little sticks of fun are cheaply made and prone to having a mind of their own — the company has been called out many times for their controllers and how prone they are to drifting.

Good news if this affects you, because Nintendo are now repairing these controllers for free.

The bad news is that if, like me, you’re yet to take them up on this offer, you’re likely to crash your car because your controllers are haunted, with the camera flicking wildly or your imaginary passenger grabbing the wheel and slamming you into a wall.

This isn’t an issue with the game; just an issue to be aware of before spending your hard-earned cash.

The Verdict – 4/5

– Reviewed on Nintendo Switch

All in all, Paradise City Remastered is an excellent port of a PS3 classic that feels very much at home on the Nintendo Switch. It comes with all the bells and whistles that a Game of the Year edition would have, but that’s not quite enough to justify the £39.99 price tag that comes with the game at the moment. Wait for it to hit the sales and then make sure you snap it up.


  • An excellent port of an excellent game
  • The game looks and feels awesome
  • The portability is much appreciated


  • The Joycons are the biggest con in more ways than one
  • The game blurs from time to time when it’s struggling with processing
  • The music is still the same, which wasn’t to everyone’s taste back in 2008

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