Apex Legends update notes: New Legends patch notes for PS4 and Xbox One revealed

Today’s new Apex Legends update is rolling out on PS4, Xbox One and PC, Respawn Entertainment has revealed.

Full patch notes have also been shared by the game’s support team, revealing all the changes being made in the July 16 client patch.

The new Apex Legends build should be available for everyone to download now, and while it doesn’t include much in the way of new content, it’s important nonetheless.

The official update notes reveal that Respawn is trying to tackle some of the more significant issues affecting Season 2 but that they haven’t cracked all the major problems yet.

This includes removing a known exploit where the HAVOC could fire full-auto without charging up, which should no longer be causing frustration around King’s Canyon.

Unfortunately, today’s update doesn’t include a fix for those Code: Leaf error messages fans have been getting but Respawn has provided news on that subject.

Code:leaf is when the server never answered us when we asked it if we could connect. Meanwhile, Code:net is when you are on a server, disappeared and stopped answering.

“Back at launch, we had a few different things that would display an overly generic timeout error, and the problem was that it could mean 4 different things (only one of which was a true timeout). So we added 4 different error strings and put random words in each one so that we could differentiate them both at the customer support level and also on our error tracking backends,” a message from Respawn explains.

“In our 1.2 patch, users started getting this more often. The consistent report is that it happens after an extended time on the Kings Canyon load screen just after a match starts.

“The vast majority of players reporting the error are getting code:leaf. This means the backend created a match, our servers successfully talked to one another, we sent users there, and the player never got an answer from that new server.

“We then gathered enough data to prove that servers don’t think clients are timing out, but clients think servers are timing out. That was a strange finding. We also verified that we aren’t launching matches that are partially full – so code:leaf seems to hit every single player on that match server, not just some players.

“So we’ve been investigating a lot of situations that could be causing this and working our way through theories to see what it could be and steadily eliminating possibilities. In addition to the work ongoing on our end, we’ve also been working with Multiplay and data teams to gather more telemetry.”

As mentioned above, this isn’t an issue that has been solved today through the July 16 Apex Legends update but is something that is being worked on.

For a full list of changes that have been made today, you can find the full patch notes below:

  • Fixed issue where Lifeline’s D.O.C.’s Shock Finisher preview video not playing when viewed from the menu.
  • Fixed issue with text overflow on the stats page.
  • Fixed some cases of crashes related to game logic, client, and script errors.
  • Fixed cases of players being set in non-optimal data centres.
  • Season 1 stats have been temporarily removed as we work on some issues with it.
  • Fixed bug where players would unlock the level 94 Battle Pass reward before they should [Octane’s loading screen].
  • Fixed exploit where the HAVOC could fire full-auto without charging up.
  • Fixed some cases of the Care Package clipping through map geometry.

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