Stadia, which recently laid off 150 employees after announcing that Google would “not be investing further in bringing exclusive content from our internal development team SG&E,” was reportedly fixing a bug in Journey to the Savage Planet that freezes the game on the main menu.
The issue, which was first flagged by Reddit user lordubuntu in early February, a day after Google announced it was shuttering its internal Stadia studios, including Journey to the Savage Planet’s developer Typhoon Studios, remains unresolved.
Lordubuntu was reportedly told by Stadia support that the bug would be fixed by 505 Games, which was acquired by Infinity Plus Two, the developers of the Puzzle Quest games in January. After Lordubuntu contacted Google Support again after Journey to the Savage Planet remained unplayable, he was advised to contact 505 Games directly.
505’s customer support responded that there was nothing they could do “since all of the game code and data on Stadia is owned by Google.” When Lordubuntu asked if the game was permanently damaged, they were told that Google had been a publisher for the game on Stadia, and given that developer Typhoon Studios was now owned by Google, only Google could resolve the issue.
On the Stadia reddit, community manager Grace addressed the issue, stating, “Hi folks, I understand how frustrating this situation is, and I’m sorry for the delayed update,” GraceFromGoogle replied. “We’re actively working with our partners to identify a fix, and I will do my best to pass updates along.”
Meanwhile, Google has stated it will provide its streaming tech to publishers since development on all internal Stadia projects has now been canceled. In a call with developers, Google Stadia VP Phil Harrison said that Microsoft’s planned acquisition of Bethesda influenced the company’s decision to halt game development. He also placed the blame on the COVID-19 pandemic, which has ironically resulted in a surge in gaming profits in the last year.
“I am proud of the team we built at Stadia Games and Entertainment and the ground-breaking work on exclusive games for the platform,” Raymond told Kotaku after Stadia laid off its employees. “It was a difficult decision to take on a new opportunity, and I will be forever grateful to this team for everything we learned and achieved together.”
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