A former Sony exec believes that Dreams will be a game-changer for the way people make games.
Dreams is a lot of things. Last week, we found out that Dreams can be used to make a delicious-looking English-style breakfast. All the breakfast items you saw were all made 100% in Dreams. So we know that Dreams has some pretty good 3D modeling features that are flexible enough to make everything from baked beans to grilled tomatoes.
On top of that, Dreams is a puzzle creator game. In fact, that’s the core gameplay in Dreams. You control an “imp” that creates items, manipulates objects, and even possesses characters in order to solve puzzles.
But beyond that, Dreams can be used to make pretty much any game you can think of. Metal Gear and Final Fantasy VII are both great examples of how Dreams can be used to make other games, and those are just from single people using the Early Access version of the game. Imagine what a full team could do with the final product.
Shawn Layden, the former Head of Sony’s Worldwide Studios, thinks that Dreams could be the first step in changing the way people make games. After developer Media Molecule announced yesterday that Dreams has officially gone gold, Layden replied saying that Dreams “is an epic achievement and will change game creation as we know it.”
From what we’ve seen so far, he might be right. Current president of Sony Worldwide Studios Shuhei Yoshida said in an interview last year that Sony has a 10-year vision for Dreams that will start with creating its own community of game creators. After that, those games might eventually make their way to Sony’s store where they can be monetized and sold.
After that, Dreams might make its way to other platforms. Media Molecule co-founder Kareem Ettouneym said they would love to bring Dreams to consoles beyond PlayStation, and even have plans to keep adding to Dreams over the next 20 years.
Dreams arrives on the PlayStation 4 on February 14th, 2020.
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