343 Industries has finally commented on Halo Infinite's cancelled co-op campaign, revealing that the team spent "years" working on it before scrapping it and that the glitched version that players managed to access was around 80 percent complete.
Just a few months ago, 343 revealed that the long-awaited campaign co-op mode for Halo Infinite was cancelled, sending the community into a fervour and acting as yet another blow to the game. This was made worse when players were able to glitch into an early version of the mode, which seemed to work well enough that the mode's removal was confusing for all.
As reported by Pure Xbox, the head of Halo Infinite live service, Sean Baron, appeared on IGN Live to discuss the game's Winter update. During Baron's appearance on the livestream, he mentions campaign co-op and goes into some detail on why the mode was cancelled, citing a lack of time and even the fact that all consoles have to be accounted for.
Baron said, "We of course were working on (local campaign co-op) for many, many months… years. There are a lot of challenges there from a technical perspective, and what people were able to glitch into is probably 80% (complete)]. But, the amount of work for us to get from an 80 percent quality to a 100 percent quality is significant. And the amount of effort that would take right now is not something that we can commit to, and I'm not even sure how long it would take to be honest."
Interestingly, Baron also brings up a topic that's been fairly hot over the past few months – having to make games work for "all platforms". Although the conversation around that has been centred on the Xbox Series S in recent months, in this case it seems likely that Baron means the Xbox One version of the game.
Baron said, "There are things where, even if we have just a few crashes — I'm not sure what platform those players were playing on, because we would have to support all platforms — that's not maybe even something we can even get through our certification passes."
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