Teamfight Tactics Patch 10.1 hotfix addresses Seraph’s, Ionic, and Nocturne bugs

The recent Teamfight Tactics patch introduced loads of new content, as well as a major overhaul to the autobattler’s item system. But a few frustrating bugs seemed to have slipped through the cracks.

TFT lead designer Stephen “Mortdog” Mortimer addressed the issues on Twitter today, informing fans that a fix is coming in the next three to four hours.

Riot Mort on Twitter

TFT – We’re currently aware of & planning to fix ASAP the following issues: *2x Ionic doing more dmg than intended *2x Seraph’s not giving mana *Singed stops moving when untargetables are near *Nocturne doing 2x damage on spin (This isn’t new) *End of game/Match History issues

The bugs range from item inconsistencies to champion glitches. Placing two Seraph’s on a unit, for example, doesn’t allow the champion to gain mana after casting their ability. One player discovered the bug during their match earlier today and posted video proof on Reddit.

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