Apex Legends’ Peacekeeper hit with another nerf

The Apex Legends community asked and Respawn listened. The developers made another attempt at rebalancing the Peacekeeper after Patch 3.1 accidentally gave it too much firepower. The new changes affect projectile size and spread.

The new patch decreased the shells’ hit size for the EVA-8 and the Peacekeeper. “Our goal here is to make it harder to land full chunks of damage while still making sure shots continue to feel consistent,” the developers said on the patch notes.

Respawn increased the Peacekeeper’s spread. The developers wanted to preserve the weapon’s “playmaking potential,” but felt that “it’s been too strong at range.” The wider spread decreases the distance players must be to hit most pellets.

The Precision Choke won’t save the Peacekeeper from its balancing changes. As part of the patch, Respawn also increased the spread on the hop-up’s final level. Players need to be closer to do full damage. The weapon used to be able to hit consistently and cause chunks of damage at mid-to-long range–a very unusual behavior for a shotgun that fires shells.

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